Quick Annoyance

While checking out Google+, I stumbled upon this apparently “hot” item: it was a picture that merely said “To be kind is more important than to be right. Many times what people need is not a brilliant mind that speaks but a special heart that listens…” This statement annoyed me for a few reason. Let’s break it down real quick and see why it’s shit like this that is the Internet equivalent of pollution. Continue reading

Shadowrun, Here We Go

I’ve begun hosting a Shadowrun table top RPG campaign with some of my coworkers. I think I may start chronicling their adventures here, and hopefully I’ll remember to do so freshly after each session, because sometimes you just get amazing or hilarious things that happen, but also there’s some great insight into how different gamers play games. I think the allowing players to use their own imaginations as the limits to what they can do inside a game gives a great view of how people want to play games and what types of things they enjoy experimenting with.

Example: our hacker decided to get into the speaker system at the grocery store they were in and start blaring Brittany Spears. Both hilarious and insightful. Hilarious because, well, that should be fairly obvious. Gun shots and knives being used everywhere and suddenly “Hit Me Baby One More Time” start playing at loud volumes. But also insightful, because the speakers system might not be something accessible in a video game because it doesn’t hold any real usefulness on its own, unless the developers decide to allow you to do something useful with it. Using your own imagination and desire though, you may want to do random useless stuff, just to have fun and be yourself. And really, gaming is all about having fun. This can be through combat simulations, storytelling, or any number of other factors, but the bottom line is that your player is enjoying themselves and having fun by the end of it.

We only played a sample battle with some pre-made characters, and next week is just going over character creation. I’ll try to remember to recap the character creation process afterward, and then starting the week after that we should get into the good stuff. Keep an eye out for it!

PS: Random story from a much earlier campaign of Shadowrun I used to run. Two parts to it, but first a little background. Memory is a bit hazy, but I recall us having two humans, an elf, and either a troll or an ork. The elf is playing a Face, which is someone that relies more heavily on social actions and persuasion to get things done, while everyone else was pretty much combat-oriented in some way. They were captured for various reasons and starting off in a prison, with two guards; a human and a troll.

Part one of this story is that the Face, being female and deciding that breasts are great distractions for male prison guards, attempted to take off her shirt while handcuffed. Being a little tricky, but definitely not difficult, I made her role some dice with a low success threshold, meaning the feat should’ve been simple to accomplish. She critically failed, meaning she ended up doing it all wrong and nearly choking herself to death on her own shirt. Good news though! It distracted the guards long enough for the others to knock them out.

Part two is that the human and the ork/troll dressed up as guards using the outfits of the ones they knocked out, and attempted to escort the other two players out of the prison as though they were transferring them to a different cell block. They both had abysmal social skills, but the human had one higher than the ork/troll so he was chosen to bluff his way past three separate guard points. He critically succeeds on everyone roll, with one of the guard checkpoints actually glitching in their opposition roll, making his success all the better. He never rolled that well consecutively again, thankfully, but that fluke still managed to save them a crap ton of time and energy that would have otherwise been spent fighting well-armed prison guards and trying to escape the prison.

More of these stories to come, hopefully, from my new campaign and group!

Mass Effect 3 Ending DLC

So, Mass Effect 3 is getting some free DLC (DownLoadable Content) that is supposed to give you a bit more insight into what happens after the final choice you make in the game. It’s not there to rewrite the ending, give you more choices, anything like that: you’ll just receive a bit more information on what happens to everyone after the big event. At least, this is what I understand to be the case. I think it’s nice to see game developers responding directly to their player base, and so readily. They weren’t at all shy about going, “here’s an optional download to give you a bit more, because you felt it was missing to make the game more complete.” That’s pretty kick-ass of them. And if it’s anything like how X-Men Legends and Marvel: Ultimate Alliance do it, you’ll get quick cut scenes depicting/narrating how each of your choices impacts the galaxy after you “save” it, which I wouldn’t mind.

Also, I read up on the Shepard Indoctrination theory, and it’s actually become quite more coherent and believable. Assuming that even the “toughest” person can break under enough pressure, it would make sense for at least some indoctrination to occur to Shepard over the years he’s been at war with the Reapers. But I find it doubtful he would be affected to the degree this theory says he would be, because it borders on almost full control. Plus, the ending doesn’t really make sense if he’s indoctrinated to such a degree. So, I’m going to stick with thinking Shepard isn’t indoctrinated, though the theory points out some other really good issues with the ending. I’ll grab the DLC when it hits this summer and see if it actually improves the ending any.

Mass Effect 3 Ending [Spoilers]

So, I finally beat Mass Effect 3. I had heard a bunch of bad things about it and expected and abrupt ending, but kept hopes high that it wouldn’t disappoint. And it was a decent ending; not a great, or even a really good, ending. But decent. A lot of people are upset for various reasons, and I’d like to respond with why these things don’t necessarily upset me. Then I’ll go on to the things that do upset me. As a reminder, there are spoilers in the rest of this post, so don’t read ahead if you don’t want to spoil the ending.

Not So Bad – Things I don’t think people should be bitching about

  • “Your choices don’t matter” – I hear this one everywhere. People are getting pissed off saying that any of the endings you choose are without any bearing on your previous choices in the game. It’s true that nothing you do makes any impact on how the final moments of the game play out, but why do people hate this? I loved that while playing through the game I saw what my choices from the other game did. Sometimes it was easier to get something done, or I had extra war assets, or I missed out on some war assets, etc. Up until the final moments of the game I felt that my choices had made an impact, and I didn’t require the ending to incorporate those choices to give them overall meaning.
  • “All the endings are the same” – It’s true; the three endings are so similar in how they end that you might think, “Why present any choice at all?” I like to imagine what happens after the story. So even if they all “end” the same way, I imagine what comes next depending on the choices I’ve made. And who knows, maybe there will be another Mass Effect game or some big-time DLC that will take your final choice into account and have significant impact on it. Just because all three endings feel the same doesn’t make them bad, it merely makes the choices bad. Though I will admit, the fact the are all the same is disappointing, and the ‘control’ ending is complete bullshit.
  • “Shepard Indoctrination” – This one is just a no-go because you can destroy the Reapers. If Shepard was Indoctrinated, that wouldn’t be happening. In fact, he probably wouldn’t have made it to “speak” with the Crucible and the Reapers would’ve just gone about harvesting everyone. The end.
  • “Hallucination/Dream” – If you get past the end credits and watch the additional bit of the ending, you’ll see it wasn’t a hallucination or a dream, but in fact a story. Apparently the Mass Effect games were you playing through a story being told by an older fellow to who I assume is his grandchild. It’s the story about Shepard and how he saved everyone from the Reapers, and if you notice the stars and the moons in the sky you’ll see that this is the same place the Normandy crash-lands on in the ending cinematic. So it’s not Shepard hallucinating or dreaming, it’s someone retelling the story of how Shepard saves everyone from the Reapers.

Pretty Bad – More people should bitch about this stuff instead

  • “Mass Relays Destroyed” – Maybe people have complained about this, but it’s not as prominent as other complaints and it should be. If you choose to control the Reapers or synthesize with them, then you should not be forced into a situation where all the Mass Relays get destroyed. The fact this happens in all endings is supposed to create a significant story moment for the Normandy – so that it crash lands and the descendants of the crew can retell the story of Shepard – but it was a bad way of forcing the situation because it didn’t make sense.
  • “Normandy Crash” – The crash itself was fine, but what comes next is not: the whole, “This series is actually a guy telling this child about the story of Shepard on the same planet the Normandy crashes on” doesn’t sit well with me. Is the planet deserted? If it didn’t have intelligent life that was capable of interspecies procreation, how the hell did the crew of the Normandy manage to make babies and survive on that planet? My survivors were Joker, EDI, Garrus, Tali, Ashley, and Liara. I guess since Liara is an Asari she could reproduce with anyone and everyone, but that would mean starting an entire race of Asari, and the two figures at after the end credits didn’t seem like Asari. Especially not the older dude since Asari are all “female”. I guess it could have been an older Joker speaking to an Asari child, but I’m doubtful. And Joker and Ashley… I’m not seeing it happen. If there was intelligent life on that planet, what were they like? How advanced were they? Did the original crew members survive at all, or did they merely pass down the knowledge of Shepard to the native inhabitants? The crash landing left a bit too much unanswered, and it felt ill-planned. They could have shown more about what the crew did after getting stranded during the credits, even if it was only with still images as opposed to cinematics. That could have given us some insight as to how we get to the after-credits ending, as opposed to what it is currently: “1. Crash land. 2. ??? 3. Civilization!” Damnit BioWare, no.
  • “The ‘Control’ Ending Doesn’t Give You Much Control” – I saved the Geth and brought peace to their battle against the Quarian, allowing Legion to sacrifice himself to give all other Geth true independence and self-awareness. Then the Geth started helping the Quarian to rebuild their homeland. Why couldn’t I, as the Paragon Shepard I was, take control of the Reapers and have them help rebuild after everything they’ve done, like the Geth did for the Quarian? I don’t know why not, and the game neer explains it, because even after taking control of all the Reapers they simply retreat and are seemingly never heard from again. Did my control over them consist merely of a single command to go home? Because if that’s the limit of controlling the Reapers, the Crucible is a tricky bastard. That shit doesn’t constitute “control,” and I don’t think the Crucible was capable of outright lying, so I’m thinking this was another attempt to force an ending in a way that didn’t quite manage to make any sense. In fact, I chose control on my first ending because a) I wanted the Geth to survive and b) I figured that if control was actually possible, I could use the Reapers to undo the damage they’ve done. But no, apparently ‘control’ to BioWare means getting the Reapers to run away and still blow the fuck up out of the Mass Relays. If they were going to do this, ‘control’ should never have been an option at the end.
  • “I Hate That Boy” – Mass Effect 3 wanted a ‘face’ for ME3, and found it in that little boy you end up watching die at the beginning of the game. And then he comes back from time to time, and is even the form the Crucible takes on to speak to you at the end. I LOATHE THAT KID. BioWare tried forcing me to care about someone I didn’t, and instead ending up pissing me off. They could’ve picked Kaiden (who I let die on Virmire) and I would’ve been far more involved. But since I didn’t care for that kid, and the game keep trying to force me to care, I ended up having a hatred for him fester inside me. I almost wanted to let the whole Citadel explode and get destroyed and say “fuck this” and let the Reapers win at the end when I saw the Crucible had used that kids form to speak to me. Why is this kid so important? Answer: he’s not. Mass Effect has been a game that lets you make your own emotional investments, for the most part, and is merely there to give you options and paths. But then this kid comes along and BioWare says, “Too bad, this time you’re attached to this particular character. CARE FOR HIM!” And no, I don’t care for him. Never will. And the fact the Crucible would think I would want to see that piece-of-shit kid instead of Kal’Reegar, or Kaiden, or Legion, or anyone else I actually gave a shit about and had died, baffles me. In fact, if I could change just one thing about the entire Mass Effect 3 game, the removal of this kid would be it. Showing the kid dying at the beginning and seeing Shepard’s resolve harden? Awesome. Having the kid visit your nightmares? Fuck no. Have him be the form and the voice of the Crucible? Way the fuck no. Try to get me to care about a character I have no reason to care about? Absolutely not.
And there it is. I’m thinking of writing up my own version of how the Mass Effect storyline would have gone down, starting with some changes in Mass Effect 2. It wouldn’t change the game or the overall storyline up to the end point by much, but I feel there would be better twists and a bit more sense to be made out of the ending. Everything should feel more cohesive. Anyway, when I get it done I’ll link to it or something.